FRAMEWORKS - Pong
This series initially started with the mixed reality experimentation with a traditional game of ‘Pong', where the virtual ball bounces within the physical boundaries of the wall.For this game, we selected the wall which housed the railing of the stairway as the game arena. The profile of the stairway acted as a boundary for the virtual ball to bounce back.
Players were provided with a wired glove which controlled the paddle for hitting the ball. The wired glove connected to a single board microcontroller prototyping platform- Arduino and sensors such as triple-axis Accelerometer, single-axis MEMS Gyroscope and Force Sensing Resistor . The game interaction is achieved by programming in an open source programming language – Processing 1.2 and projected using projection mapping techniques - Autodesk Maya.
To view more info and the process.
Other works in the series: